The arrival of this demo yesterday was a nice surprise. It’s on Xbox Live (and can be downloaded by going here), PC (download from Fileshack here) and the PlayStation Store (which I can’t directly link to). I played the PS3 version.
I was interested in the demo because the game has been built up into a Big Thing, which seemed to take everybody by surprise (including its publisher, who delayed the game seemingly to make sure it could live up to the hype). It has potential to not just be a big, AAA release, but the game that finally does the Batman character justice in all his aspects (his refusal to kill, his intelligence and detective skills, his combat prowess, his gadgets and stealth), as well as telling a good story. Some of the pre-release hype has even compared it to Bioshock in terms of its atmosphere, which is a lot of praise/pressure to place upon a game ahead of release.
So, based upon the hype and personal expectations I was hoping to find that this game is an atmospheric fighting game with smooth, satisfying combat, decent stealth gameplay that isn’t too punishing for failure, and does justice to the potential of the Batman character. Can it live up to those expectations? Read the rest of this entry »
Released on: Xbox 360 (version reviewed), PlayStation 3, PC
Developed By: Volition
Who Also Developed: The original Saint’s Row, the Red Faction games (including the recent Red Faction: Guerilla)
Published By: THQ
Players: One local, two in online co-op and more in online multiplayer modes.
Demo Available: No
Additional Content: Two premium DLC packs continuing the story, for PS3 and 360 (not PC). One additional free pack with extra clothing and tattoos for PS3 and 360 (not PC).
Ben’s Progress: Game completed on the normal difficulty. 13 of 50 achievements earned (non-DLC).
Note: I don’t play online much, and haven’t tried any of the online features of Saints Row 2.
I continued with yesterday’s mission, replaying for an A rank. Previous SPOILER warnings are still relevant, of course. Read on for details.
Back to Bruhl, then. I began my A rank attempt by reloading one of my saves, which was right at the end of turn one. Everybody was in good positions, but as that gave me just one turn to push forward and claim victory it was possible that it simply wouldn’t be enough to win.
I went back to Valkyria Chronicles today, earning an A rank on one mission and attempting the next. Read on for details, but bear in mind that SPOILERS are going to be present, and they’re some fairly major ones.
I continued on from last time (just after having taken the first camp). I deployed fresh units from the camp (which uses less command points than making them all move up from the starting position), using a couple of shocktroopers and scouts to advance towards the next camp, while the Edelweiss and Largo took up position in the centre and dealt with the tricky areas: the first tank and two gatling bunkers. With the second camp taken I requested another lancer (Jann), who was able to destroy the next tank from behind.
I took a break from Valkyria Chronicles and played some more Call of Duty 4: Modern Warfare, completing four more missions. Read on for details.
Call of Duty4: Modern Warfare
We’re back with the USMC for the day’s first mission. The pre-mission briefing sets the scene, with Al-Asad’s forces being driven back to the palace. The marines are accompanying the tank you had to defend earlier, War Pig, and the briefing shows it in wireframe form, detailing its cost and vital statistics, but stops before it all gets a bit too gun-porny.
I played a little more Valkyria Chronicles today, just completing a little skirmish. Read on for details.
It turns out that units upgrade to elite status once you get them to level 11, and as all mine were at level 10 I decided to go back and play a skirmish level to get some more EXP and level them up. All skirmishes have the new tank added to them now, even those from before it was unlocked, and as it’s another leader unit that essentially means an extra command point (able to move one more unit per turn), which is nice.