Noby Noby Boy



Released on: PlayStation 3 (PSN download only)

Developed By: Keito Takahashi of Namco Bandai

Who Also Developed: The first two Katamari games – Katamari Damacy and We Love Katamari

Published By: Namco Bandai

Players: One (up to four with an update)

Demo Available: No

Additional Content: Sort of.  Game had a big update with multiplayer, and new levels unlock according to global player progress.  No proper DLC though.

Ben’s Progress: Game played extensively, solo and co-op.  All trophies earned.


Quick Opinion:

Note: Ordinarily this section includes a “Try if…” section, but as there’s no demo, rental or other option available for trying the game (outside of the murky world of gamesharing) I’ve skipped that option here.

Buy if:

You enjoyed the weirdness and charm of the Katamari titles – this is pure, undiluted Takahashi.

You’re comfortable with games that leave you free to get your own level of enjoyment – there’s no real structure or objectives here.

You’re happy to pay a small amount of money for what may prove to be a brief distraction – A lot of people will play around with this for a bit and maybe get each of the trophies, then not touch it again.

Skip if:

You need proper objectives to guide your gameplay – the only goal here is to stretch, adding to the global total, and trophies take little time to earn.




Cute, colourful game, controlling a vaguely worm-like creature called Boy to eat things, increasing in size and stretching.


There isn’t really much story.  The giant Girl wants to visit all the planets, so every Boy in the world eats things and grows to help her stretch towards the next planet in line.


While superfically similar to Katamari – consuming objects to increase in size – there’s no actual objective outside of contributing to the overall length of Girl (unlocking new levels when she reaches new planets), and both size and length can be decreased at any time.

Levels are small islands floating in space, which don’t scale as Boy does, meaning when he is large and long it becomes difficult just to stay on the level (but again, Boy can be shrunk down to manageable levels at will).

Eating and stretching around things will quickly grow repetitive for a lot of players.

There’s more fun to be had with multiple players, who can eat one another, or even split and swap body parts so that two players are controlling different ends of the same Boy.


As with Katamari, both sticks are used for movement, with the left moving the head and the right moving the body.  It all works fine, though there are occasional moments of awkwardness from having one button for eating and jumping – press the eat button too rapidly and you’ll jump instead.


Simple, colourful and cute.


A lot of simple, fun sounds and music, though nothing spectacular.

Other Comments:

A weird little game, that for a lot of people is just going to be too weird or aimless for them to enjoy, but for the right people there’s fun to be had.

Image Sources:

All images: Personal screenshots.


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