MadWorld

MadWorld01

About:

Released on: Nintendo Wii

Developed By: Platinum Games

Who Also Developed: Okami, Viewtiful Joe, God Hand (all as Clover Studios)

Published By: SEGA

Players: One in story mode, two in multiplayer challenges.

Additional Content: No.

Ben’s Progress: Game completed on normal difficulty.

MadWorld03

Quick Opinion:

Buy if:

You want to show your support for this sort of game on the Wii.

You really like score challenges and over-the-top death and violence.

Try if:

You like score games and brawlers that don’t take themselves too seriously.

You would rather not buy a game that you will be done with after a few hours.

Skip if:

You’re not impressed by gratuitous violence and constant swearing.

MadWorld02

Evaluation:

Summary:

Fighting game. Rise through the ranks to take the top place in the DeathWatch games. You play Jack, a contestant with a chainsaw on his arm.

Story:

Not quite as simple as above summary, with a good payoff at the end.

Gameplay:

Enter level, kill endless horde of enemies to build up points and unlock the boss encounter, defeat boss to gain rank. Build up score by combining prop-based injuries with environmental kills, and in unlockable Bloodbath Challenges for a score boost.

Lack of checkpoints makes the difficult sections particularly punishing, losing all progress in that level when all lives are lost.

Controls:

Simple third-person Wii controls, with movement on the nunchuck, combat on the Wii remote and  gestures for the more powerful attacks and dodging. Lots of gesture-based quicktime events that are reasonably intuitive and match the on-screen actions.

Graphics:

Black and white style is distinctive and looks really good, and is never confusing or dull. Probably one of the best-looking games on the Wii.

Sound:

Fun commentary that repeats too often, with good voice work overall, but very crude with lots of swearing. Good sound effects and soundtrack really suits the game.

Other Comments:

Lots of fun but very short, with little reason to replay outside of a higher difficulty and the challenge of beating previously achieved scores.

Image Sources:

Splaaaaat! and Jack’s Chainsawing – PushingPlay

Jack Push-up – Ars Technica

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